I go subway because it doesn't take up a lot of room. Buses are good enough and cheap enough to go profitable early, then I link it to the subway during my rezoning. I don't recall trying above ground rail early, at least in this game. The only time I had success 'early' was connecting a feeder city, with mostly landfills, dirty industry and low income housing to a subway system system that was already profitable on the main tile I was pawning off trash from. It feels like the game is scripted for the early subway to fail. If you use the money cheat, this becomes a non event (I choose not to). It is a 'big' budget hit early, and I had to scrap the project due to early game budget issues. One issue that is implied going straight to a subway early is there aren't enough people to make it worth while, and transportation guy cries that it is a dumb idea, to the point he gets annoying. Turns out if you have like 2 parallel roads, Sims can walk to a bus stop on one road and ride it going along the other road, even if the stop is only diagonally connected to one of the roads, so forced bus usage is also a possibility in this game! Hopefully that kind of nonsense doesn't happen with Subway, Subway stops don't have car parking tiles unlike passenger train stations so that's a good sign they probably don't. I think I'll make them even bigger lol! Having 4 depth rather than 3 depth zones, at least for Commercial where that's a possibility, Residential and Industry will stay 3 depth with more trees and yeah despite success getting Sims onto the trains, they still are driving to the train stations for whatever nonsense reason which is causing the high pollution in Residential areas, perhaps I should also try using those public parking garages since they still use their damn cars to go to very nearby train stations. I've had pretty decent success with this layout, however, it seems the blocks are too large for the avenue trees to be as effective as I wanted and so. Yeah haven't started yet, not sure if I even will this year lol! Depends partly on if any of you are even interested in seeing this get made, still in the brainstorming stage as I do the Math on this Math worked out beforehand equals hopefully first try fail proof design. 3 Large Hospitals is good for 112,500 Sims, more than half of that so sounds safe, I remember Elementaries being around the same as Hospitals and Highs being at least double, of course the POP would come down further with Police and Fire etc meaning maybe just the 1 Hospital and Elementary school could be manageable. Two Large Elementary as well and a Large High School, all are basically 2X3X4, so 24X3 is 72 of the 48X3=144 zoning or already half, cutting POP down to 64K, maybe 3 Hospitals and Elementary every 2 quarters could work and try 1 Large High school per 2 as well, so 3X3X4=36X2=72+(2X3X4=)24=96 out of 288, a third, or 170Kish people. (2X10=)20+(2X7(due to having two 3X3 large parks=)14)(=34)+(2X6=)12=48, divide by 3=16 and times again by 8(for 8K being the largest I remember for what I think was 3X3 residential) and we get upto 128K per 14X14 quarter, ouch, even if the POP is half of that, it still suggests 2 Large Hospitals (good for upto 75K Sims) would be needed. Scaled up, another grid onto that 35x35 would be 68, another again 101, and then 3 more which would be another 99 onto that would be 200, beyond 299 and 398 etc, sounds like I've thought of a good mega city pattern to try so would be handy to know how far from the edges I should start the grids by knowing the size of the maps. That leaves a 1 tile wide strip for trees along the Avenues which ideally wont be getting used a whole lot anyway, but also 1 tile is all that's needed for Buses so might as well do them there as well I guess. So I was bored I guess and so decided to rewatch this video: In it I noticed how it seems you can choose if you make intersections though Avenues or not, therefore I thought of having a grid of Avenues acting as one way roads by never crossing them with normal roads which should be doubly effective at getting Sims into my trains if they can't even do U-turns at Avenue x Avenue intersections, anyone seen if they can?Īs for the actual layout, 35x35 Avenue, so, 31x31 inside it, railway going though the centre making 4 15x15 tiles inside, so I thought 2 11 length roads 6 tiles apart leading to a 14 length road 3 away from the railway where the station is, allowing 4 10x3 zonings along 10 of the 11 tiles length of the roads from the Avenue and like another 2 6x3s either side of station.
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